2021-12-20
Defining the meta-universe is challenging work because it can encompass anything we do on the Internet, but in an analog 3D digital environment, leveraging the rapidly evolving digital connection of our last world. Meta Universe will provide online experience in a smooth and connected way, and keenly complete human-computer interaction.
To this end, we will use tools in the technological world to express and improve the content of our encounters and experiences in the physical world. The huge virtual world, augmented reality, virtual reality and the Internet will be used as a shared virtual 3D space, connecting all the social, gaming, shopping, research, education and financial projects we use. All these projects will be in the digital ecology. Interrelation and interaction in the system. The meta universe will be the center of all this, a universe itself. The decentralized network (cryptocurrency) provides unparalleled financial billing and security in response to the decline in our trust in institutions. It seems inevitable that cryptocurrency may play the most important role in the emergence of the meta-universe.
ERS aims to build an ethical, decentralized, entertaining and innovative project by combining cryptocurrency with (Metaverse). To unveil the upcoming evolutionary revolution: ERSMetaverse.
This is a virtual world that will exist as a space for hosting data and ideas in the blockchain. At the same time, Starlink Meta Universe has also become a new opportunity for the creation and collection of NFTs. These NFTs will be used as self-expression methods and tools or presented in the form of real estate in the virtual world.
Compared with most other cryptocurrency projects, the launch of ERS tokens is very unique. There are no pre-sales or announcements. This is an invisible start, with zero notifications, completely fair and equal. The project has no team or development token distribution, and no token economics such as taxes or reflections.
Eager Rapid Struggle deployed ERS without notice, burning the initial liquidity to ensure that this will always be a project dedicated to people who believe in its vision and community.
ERS Metaverse
The Metaverse is a relatively new concept and technology, and it is still in the research stage. No metaverse is formed, and most are clearly immature. They are often centrally controlled by certain centralized companies or project parties. ERSMetaverse is currently the only truly decentralized metaverse project. It is seeking to integrate the concept of Metaverse with a cryptocurrency-based economy. It is based on a racing-themed environment to enhance the experience, and is committed to discovering the uniqueness of human beings: the motivation and desire to explore, learn and transcend.
ERS will be used as a medium of exchange in the metaverse. It will be used to buy, sell, trade and modify in-game assets.
In addition, ERS will be used as an entrance to various fields of Metaverse, for accessing games, virtual concerts and clubs, media, entertainment, education, travel in the metaverse, investing in virtual real estate, mining materials in games, paying other players for services, Social experiences and programs, and anything else that currency can be used in the physical world, it's just that ERS acts on the virtual world. All in all, it is the digital currency of the virtual world.
core value
The core idea of ERS is that the project can be completed in a fairer and more sustainable way and can benefit everyone involved. No big company or company wants to extract personal data from users for advertising or to maximize profits in annual reports.
ERS just hopes that people have fun, interact freely with each other, get the opportunity to achieve financial freedom, and strive to move towards the next stage of the development of the Internet and online interaction. When projects are developed in a greedy, unsustainable or deceptive way, we have already seen terrible results. We want to create something beyond all these methods. ERS will be empowering, transparent, fun, healthy and fair.
ERS insists on the value of decentralization and regards this value as the core of all its work. Decentralization provides everyone with equal opportunities to participate, and uses their advantages to help the project develop and freely decide how to participate. Providing tools and resources in a virtual space to create an interesting and adaptive environment for individuals to allow them to thrive and make money, no matter who or where they are, this is a social responsibility.
Fighting universe
From Unity Engine to Unreal Engine
The initial development of the project was carried out by the community and started with the Unity real-time game engine. This is part of Metaverse 2.0 that was created immediately.
In the future, it will be developed professionally using Unreal Engine (UE). Creating a huge meta-universe based on fighting competition in a virtual economy system usually requires years of development. However, Eager Rapid Struggle has accelerated this process.
The King Of Fighters'97 is an arcade fighting game released by Japanese SNK company in 1997, and authorized to the meta universe development team. It will be transformed and adapted into Eager Rapid Struggle, from the traditional terminal game to the mobile game. The real Metaverse 2.0 plus DeFi, VR plus game collection, realize the real sense of Metaverse 2.0 while earning while playing. It will focus on technology, the future, passion and enthusiasm, as well as complex and interesting fighting competitive virtual games. ERS has joined a game design and development team that has 20 years of competitive game development experience and expertise in building in-game economy. Players use ERS tokens and play an important role in all aspects of the meta-universe. Decisions and actions will affect various elements. The game development here will implement the mechanisms used throughout the meta-universe. Fighting competition will be the main game mode in the meta-universe. Although the game will focus on fighting, the rest of the meta universe will provide users with options to explore, obtain equipment and props, collect characters, trade in the ERS market, and interact with others.
The progress and development of the Unity engine will be merged into the Unreal Engine version, and the Unreal Engine version will be the main engine that will continue to be used for development.
Economic System and Earn While Playing (P2E)
The concept of making money while playing is rapidly becoming popular. This can be significant in places where it may be difficult to find paid work, or for individuals in an environment that lacks challenging opportunities.
Although the mechanism of earning while playing is used in several game projects, unfortunately. Many projects have also abused it. We will ensure fairness, balance and safety mechanisms in the game to avoid this kind of abuse in the meta-universe competition. Users will have the ability to play and earn a variety of valuable assets in the mission, and further develop in the game.
These assets will be obtained through competition between game characters and players in the virtual universe. Users can use these assets to advance missions and games, or sell them to others on the ERS market for profit.
The acquired assets can be ordinary and valuable duel tickets, stamina potions, gloves, belts and protective gear, or rare assets that are hard to find and highly sought after on the market.
We also aim to provide a way to make money and trade for a vibrant virtual economy. Since we believe in the input of the community, we will conduct transactions and interactions in the virtual world in a fair and balanced way that the community believes to guide the direction of the project. At the same time, we will also create a fun and adventurous meta-universe to explore.
For example, certain items and accessories may only be crafted in certain locations in Metaverse. You will find that a fighter or a door party has a higher demand for raw resources.
Market
ERS will be used in the ERS market. ERS market will host all the NFTs and assets required in the game.
Once these NFTs are purchased, they will interact with the meta-universe or games in the meta-universe in various ways.
This market enables participants to manage and exchange character NFTs, props and other assets, such as consumable props in the game, and accessories produced in other gangs will also be sold in our market, such as duel tickets, physical potions, gloves , Belts and protective gear, etc. All these assets presented in NFT will be bought and sold using ERS. Competitors in the meta-universe will have the ability to earn assets in the universe and games that can be traded on the market. These assets will provide users with various attributes and capabilities to continue their passion according to their goals and direction. The assets someone may earn in the game may not be the assets they want at a particular time, or they may not have their current needs. This makes the ability to trade with others on the secondary market necessary and useful.
With the help of blockchain technology, every character and other virtual assets in the ERS ecosystem can be tokenized so that holders can trade, sell or give away their items. Users are the permanent owners of their digital assets. Blockchain allows them to have real ownership, monetize and freely trade their assets.
1、New fighting scene
In the future, our Eager Rapid Struggle plan will further allow players to experience the fun. We will add more new scenes, optimize the original details, and incorporate a variety of Easter eggs into the scene for players to find to obtain More rewards, rich gameplay.
2、Version 2.0-new characters added
In the follow-up version 2.0, we will continue to add new fighter characters, show them in front of the players with brand-new shapes and cool moves, optimize the original character shapes, and continue to write the role background story to provide players with a complete Game world view.
3、Version 3.0-VR Virtual Fighting Competitive Game
With the development of technology, the game will also improve. In this version, our game will be virtually linked with VR. By then, players can more realistically contact their own fighters through VR, and operate their own fighters together. Play in the world of VR.
4、Version 4.0-Global Offline Game Events
This version predicts that by 2025, the maturity of Metaverse will bring our game to the top. At this time, we will contact the venues of various countries, and will hold global offline games, the city first, the province first, and the country’s first. One, the world's first class, the highest honor is waiting for you to fight!